What we're building

Roadmap

17 phases from zero to Unity Asset Store. Each phase ships something real and testable.

Done
Current
Upcoming
Phase 00 Done

Foundation

Project structure, Python FastAPI backend, first Claude API call from Unity.

  • Folder structure & git setup
  • FastAPI server on localhost:8765
  • First Claude API response in Unity
Phase 01 Done

Unity ↔ Desktop App

Unity EditorWindow communicates with the Python backend over HTTP.

  • EditorWindow with chat UI
  • POST /chat endpoint
  • API key storage
  • Connection indicator
Phase 01.1 Done

Full UI (UI Toolkit)

Complete visual redesign using Unity UI Toolkit — UXML + USS.

  • Chat bubbles & scrollable history
  • Mode tabs: CHAT / SCOUT / PROJ / TEST / BUILD
  • Settings panel
  • Thinking indicator
Phase 02 Done

Project Intelligence

Claunity reads and indexes all C# scripts in the project — knows your codebase.

  • Auto-index on window open
  • Script content in every request
  • Session chat history
  • Clear chat button
Phase 03 Done

Chat Mode

First fully working mode. Chat, ask questions, get advice — grounded in your actual project.

  • Mode-specific system prompts
  • Per-tab independent chat history
  • Multi-step task flow
  • Autonomous execution loop
Phase 04 Done

Scene Control

AI can create, move, rename, delete GameObjects and manage the hierarchy.

  • JSON action protocol
  • create / delete / rename / reparent
  • set_transform, add_component
  • Unity Undo integration
Phase 05 Done

Scripts

AI reads, creates, and edits C# scripts directly in the project.

  • read_script, create_script, edit_script
  • Automatic recompile after changes
  • attach_script to GameObjects
  • @ mention to add file to context
Phase 06 Done

Console & Auto-fix

Claunity monitors compile errors and offers to fix them automatically.

  • Real-time error badge in header
  • CompilationPipeline integration
  • Auto-fix flow with context
  • Error count display
Phase 07 Done

Vision

AI can see the Scene View and Game View — visual feedback on layout and visuals.

  • Scene View screenshot capture
  • Game View & camera render
  • JPEG compression (1024px max)
  • Multimodal requests to Claude
Phase 08 Done

Quick Actions

One-click preset actions for the most common AI tasks.

  • Look at scene / Look at game
  • Fix errors, Review code
  • Explain this, Map project
  • Fully customizable prompts
Phase 09 Done

Task Flow in Vibe

Complex multi-step tasks executed autonomously — all inside Vibe Mode.

  • Auto-plan for complex requests
  • Step-by-step execution with preview
  • Confirmation flow
  • Stop / cancel anytime
Phase 10 Done

Play & Test Mode

AI enters Play Mode, captures screenshots, reads logs, and generates bug reports.

  • enter/exit/pause Play Mode
  • Game View capture during session
  • Console log monitoring
  • Structured bug report with recommendations
Phase 11 Done

Project Mode

Upload a GDD or brief — Claunity generates a full plan and builds the project.

  • PDF / MD / TXT document upload
  • AI clarifying questions
  • Epic → Task plan generation
  • Autonomous task execution board
Phase 12 Done

Full Unity Control

Complete control over all Unity systems — animations, UI, NavMesh, Input, builds.

  • AnimatorController, UI Canvas, NavMesh
  • Input System (Action Assets)
  • SerializedObject API, ScriptableObjects
  • ProjectSettings, Package Manager, build_player
Phase 13 Done

Installer & Distribution

One-click install for any Unity developer — no Python, no terminal required.

  • Windows .exe installer (Inno Setup)
  • macOS .zip (Apple Silicon)
  • Linux binary (Ubuntu 22.04+)
  • Auto-update with tray icon
Phase 14 Done

Polish

Performance, prompt quality, adaptive context, and UX refinements across the board.

  • Adaptive max_tokens per model & mode
  • Split system prompt (base + action ref)
  • Screenshot compression PNG→JPG
  • Better error messages & retry logic
  • Scout Mode — AI-powered Asset Store search
Phase 15 Done

Website & Docs

claunity.com — landing page, roadmap, and comprehensive documentation.

  • Landing page
  • Roadmap
  • Full documentation (all modes, all actions)
  • FAQ & Troubleshooting
Phase 16 Current In progress

Full Test & Bug Fix

Complete test pass across all modes and features. Fix everything found.

  • · Full test plan for all modes (77 tests)
  • · Edge case testing
  • · Bug fixes & regression pass
  • · Final stability check
Phase 17 Upcoming

Asset Store

Claunity published and available for purchase on Unity Asset Store.

  • · Publisher account setup
  • · Screenshots & demo video
  • · Asset Store listing (EN)
  • · Unity review process (2–4 weeks)

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